A Generic Framework for Turn-Based Strategy Games
UniVeCS will provide a framework for developing turn-based vehicle combat games along the lines of many popular table top strategy simulations. The core game system will provide a flexible and extensible rules engine which allows the definition of rule sets units, terrain, weapons, defenses, movement, intelligence, power, and so on.
In conjunction with development of the game system, we will develop a genre designer tool suite that can be used by the players to modify, extend or even write their own "genre packs"; sets of rules, equipment, scenarios, campaigns, sprites, maps. Some examples might include:
UniVeCS is currently in the early planning stage so there's not much to see here yet. We are working on the high level vision statement and project roadmap.
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If you're interested in participating in the project and have some experience with strategy game design, media creation or Java development, feel free to register on our forums or contact the project organizer.